I’ve been working on getting a build server setup in connection to my Jenkins. I’m currently using a Windows Server 2019 virtual machine image on azure.
It is successfully building my headless il2cpp project, and it can start up. However, the executable built here isn’t able to open any sockets, no clue why. I’ve synchronized the msvc and windows sdk version to what I use on my local machine, as well as the same unity editor version. The local machine also builds fine, the only differences is the local machine build allows the executable to open network sockets.
I’ve checked my windows firewall settings to make sure those are fine, and they look good both udp & tcp sockets are allowed for the headless application.
Does anyone have any suggestions? Maybe I should try a different windows vm image on azure? My next step also is to just utilize a local machine, however I would very much like this to work through an azure virtual machine.