Here I am at it again and I brought a friend along for the ride. Yung is helping a lot by building the mechs for my second and his first indie game using Unity!
So what is B.U.R.N? Burn is an action/mech battle game that puts you in the seat of a B.U.R.N unit. Members of B.U.R.N take on other mechs be that they are autonomous or driven by another human. The story and other details will be revealed as we go along. Hopefully it will get everyone excited enough to want to check out more!
The design for this game was to keep it simple and keep it fun. Before I asked Yung to join in I went and developed most of the movement system. I then went on to add a basic firing abilities and other controls. From there I designed the damage and health system as this is important. Then I did the weapons system and started placing in dummy effects. So after that, I asked Yung to join in and I was lucky he said yes. Most every system is already coded/scripted (whatever you want to call what someone does in Unity).
After a few days Yung had a few concepts for the project and already I can tell it is going to be awesome. Based of the concepts he had, I began to think about the levels that each one would inhabit and began coming up with ideas.
So to kick things off, here’s some shots of our concepts and models. From here on out it’s adding content and playing the hell out of it. Play testers are already signed up and will get the droid training level soon :). Along the way I’ll share my discoveries and other bits of information I hope you’ll find useful.
I’ll keep everything in this thread so people don’t have to sign up for needless websites.
