The calculated GI seems ignored in webgl
The white mark should be black or whitish and this seems ignoring transparency ?.
This is how it should looks like
Audio will increase and decrease volume by itself on webgl with following error
The calculated GI seems ignored in webgl
The white mark should be black or whitish and this seems ignoring transparency ?.
This is how it should looks like
Audio will increase and decrease volume by itself on webgl with following error
beta 15?
Yes, it’s already available in closed group, will available soon.
already in the closed group, but didn’t receive any notifications. weird.
Someone has gone on holiday
Filled bug report anyway, reported as #652345
The lightmap issue and sound automatically increasing and decreasing volume by itself still exist on b16
I fixed the audio issues this week, the fix should be in b17.