some messages spamming the console project settings/player is in-view in switch mode
InvalidCastException: Specified cast is not valid.
UnityEditor.EditorGUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) (at <3f87d5057260449492001887e23ef996>:0)
UnityEditor.EditorGUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) (at <3f87d5057260449492001887e23ef996>:0)
UnityEditor.EditorGUILayout+ScrollViewScope..ctor (UnityEngine.Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) (at <3f87d5057260449492001887e23ef996>:0)
UnityEditor.SettingsWindow.DrawSettingsPanel () (at <3f87d5057260449492001887e23ef996>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <931b26b61f444e3485195721b0227b20>:0)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PlayerSettingsEditor.UpdateScriptingDefineSymbolsLists () (at <3f87d5057260449492001887e23ef996>:0)
UnityEditor.PlayerSettingsEditor.CheckConsistency (UnityEditor.BuildTargetGroup targetGroup) (at <3f87d5057260449492001887e23ef996>:0)
UnityEditor.PlayerSettingsEditor.OnInspectorGUI () (at <3f87d5057260449492001887e23ef996>:0)
UnityEditor.AssetSettingsProvider.OnGUI (System.String searchContext) (at <3f87d5057260449492001887e23ef996>:0)
UnityEditor.SettingsWindow.DrawControls () (at <3f87d5057260449492001887e23ef996>:0)
UnityEditor.SettingsWindow.DrawSettingsPanel () (at <3f87d5057260449492001887e23ef996>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)