BabyScript Need Tips

I have this script

using UnityEngine;
using System.Collections;

public class BabyScript : MonoBehaviour {
    public int FallingSpeed;
    public bool isHARDCORE;
    public int MaxFall;

    void Update() {
        if(FallingSpeed > MaxFall)
                FallingSpeed = MaxFall;

How can i make a sphere use this and fall to the ground... Please answer nicely and if you have any tips please give me some... You can use javascript instead of c# if you want.


Problem Solved but you can still leave any tips below if you want...

Please do not delete the original question. Each question/answered question contributes to the Unity community. If you solved your question, it may help someone else solve theirs, when they search for something similar.

-- edit -- now, that the question has been rolled back

It looks like that's a terminal velocity script, where if the speed of the ball goes above a certain value, it's capped at that certain value. To use that script (or something like it), you will probably want to assign the ball's Transforms to a variable, and then apply the velocity constraints from that.

The easiest way to simply make a ball drop in Unity, is to apply a RigidBody component. Lift the ball up. Then press play, and the ball will fall.