Backend Supported Unity Game - ASP.NET

Hi Guys,

I would like to know what is the best practice for Unity games to communicate with server, especially ASP.NET backend supported server?

Example:

  1. Getting HighScore board & Storing user score into Database

  2. Checking user session

  3. Real Time chat-room among online players.

  4. Best JSON serialization/de-serialization library/code file/dll (free) available for Mono development.

I do hope you guys will not getting frustrated to explain to me because I’m totally newbie to this powerful game dev tool. Cheers~ :slight_smile:

Thanks!

Hi,

Good questions. File I/O and server communication in Unity is a challenge. For beginners, I launched a free, complete “Unity3D & Server Communication” article. Check it out!

-Samuel Asher Rivello
RivelloMultimediaConsulting.com

LINK