Hi !
Can someone explain to me the difference between the available backend types in Sentis 1.4 ?
I guess CPU is straightforward but I’m a bit confused by the GPU ones.
Is there any guide on which one is the best ?
Thanks !
Hi !
Can someone explain to me the difference between the available backend types in Sentis 1.4 ?
I guess CPU is straightforward but I’m a bit confused by the GPU ones.
Is there any guide on which one is the best ?
Thanks !
https://docs.unity3d.com/Packages/com.unity.sentis@1.4/manual/create-an-engine.html
GPUCompute → uses compute shader. Limited to platforms that supports them
GPUPixel → uses pixel shader. slower than compute but can target webgl (non webgpu)
GPUCommandBuffer → uses commandbuffers to schedule gpu work