backface culling display options

I think this is a Unity GUI question, but more specifically I guess it’s a Unity Display Port Setting.

In the Scene view usually my objects have full backface culling, so they are invisible from the “back side”. But somehow I’ve managed to change a setting somewhere so that one of my objects shows up as red when viewed from the “back side”, this is just in the scene view though, in the game view it is still invisible. I really like it and I’d like to be able to have all my objects show as red when viewed from the back instead of inivisible. Can anybody tell me how it is I’ve done this one object so I can do it an others?

You need to use a corresponding material that has a backface shader.

In the mesh renderer under materials Size is set to 1 but currently on all my objects the material is set to “none”. I’ve done this so I have an even starting place for everything once I start to put custom materials and textures. I’ve checked and this is the setting for every mesh renderer but only one object is actually visible from the back side of the normals. So I was thinking I had accidentally hit a button to make it display this way, or is my hardware just bugging out?