Backface culling - I only see the back polygons of my mesh

I imported an animated character from Maya into Unity. The character has a UV texture map added to it from Maya, and the import with the animation seems to have worked just fine.

  • BUT, my problem is that I only can see the backfaces of my model - and it seems like the front faces are transparent or something.

Is there a button I have missed? Backface Culling - ON - OFF - ??

Open your model in maya, select all the meshes and then go to Polygon > Normals > Reverse, and then save and test again

.org

YES!!!

Thank you for quick and correct answere Omar :slight_smile: