backface culling

I made a little temple(to see it go to my profile and check out my NURBS question). The roof is made of SubDs but on 1 side of it is visible on unity. I can see the top but when my player goes inside it the roof is invisible and I can see through it.

Can I fix this in unity or even better can I export it from Maya with different settings so it does not occur?

The optimal solution is to completely model the inside of the building as well as the outside in your modeling program. (Another option is to use a two-sided shader, but in most cases that will cause the lighting to be incorrect on one side of the surface.)