Backface Culling

Can you turn of the backface culling somehow?

I got a pipe exported from Maya. It works except that you cant see the inside of the pipe.

Please help.

You need to use a modified version of a shader that has backface culling off.

Look it up on the docs, I can’t remember how I did it right now.

Find the source for the shader you’re interested in (available somewhere on the Unity site) and at the beginning of every SubShader section add the line

Cull Off

Also be sure to give your altered shader a different name in the Shader line at the top of the code.
I know nothing about shader programming, but I managed to work that out. If anyone has a better method, let us know.