I tried adding one model and duplicating it but my frame rate drops considerably. So I decided to render the model and use it as a texture but it looks crappy. See attachment.
Thanks,
Ray
Edit:
Can not upload image?
Edit:
Trying again to upload image
The entire model has 5 parts, Body ,Feet, hair, Face, Hand
502 polygons and 502 triangles(total).
I will try to reduce the model by just including the Hair and Face which will give me 2 objects with 146 polygons and triangles.
When you say one mesh, does it mean one object, like the hair and face should be joint together before importing to Unity? (will try to join the two object in my 3D app too to see any improvements)
Are you using one model (with 5 parts) for a single person in the audience, or is it 5 parts for the whole audience?
If you’re doing a single person like that, it is going to be slow. Try combining them in your 3D package, so that the whole audience is just a couple (or a dozen… just not hundreds) of meshes.
Make the distance between the players and the crowd larger (at least double i would say) that way whatever trick you use to make it look good won’t be as noticable.
Also what Joe said above, merge the body parts into one object use only one texture for it (be aware of how many lights are being used too).
With a flat audience, you could use an alpha channel (or polygons) to make the audience at least be cutouts separate from the wall behind them. You could even make a texture on the wall that looked like their shadows.
Or light the room differently, with near darkness and a spotlight shining on the table, so the audience can be just silhouettes (whether 2D or untextured black 3D).
Or with 3D people, you could raise the “railing” in front of the audience so there’s not as much showing, maybe just head and shoulders so you can delete the rest of the model.
Maybe use robots for the audience–you can get away with them being simpler. (It’s not the same as real-world industrial robots, though–might not fit your theme.)
Raise the admission price so fewer people show up.
Would deleting unseen backfaces from the audience models help performance? (I don’t know that answer, just wondering.)
Would eliminating the people behind the camera help performance (if you haven’t already)? I don’t know that answer either.
Tried playing with the size and lighting, It looks a little better than before.
Will try to do some cut outs and use sphere for heads on some for the side audience so I can see the windows of the stadium.
I just realize that I need another arm to use for holding the ball while serving and need to figure out how to hit the ball if the ball bounces to high.
Would animating the movements be better or scripting it is the way?.