Background doubt

Hi, I’m developing an IOS game and I want to use painted background (I want to paint a screen and put it on the background), but I’m having doubts about the memory usege, I know I can either work with two cameras (won’t it kill the frame rate?) or use a plane with the texture. Anyone know with is the best choice considering memory and if it is possible to use paint texture?. Thanks.

Both methods will work fine, and the performance is fine for just a background image.

You can use a lot of textures before you run out resources… 3 x 2048x2048 (compressed), a 1x 1024x1024 (uncompressed), and some particle textures, and a compressed 512x512 transparent is what I try to limit any given scene to… There’s still room for more even then… So a single painted background isn’t going to hurt :slight_smile:

Thanks!