Anyone run into any issues using background downloading of AssetBundles using the Dispose() method? Here is what my developer had to say about it:
I have spent quite a lot of time investigating the issue but it seems there is a problem in Unity code. The issue is definitely related to background loading and specifically www.Dispose() method. It seems that the Dispose() method doesn’t really stop www object from downloading the content if it hasn’t been finished yet. If I create another www after disposing the first one then both www objects will be updated and the latest created will show progress of both objects one after another.
I am currently submitting a project as a bug report but if anyone has any workarounds, please let me know.
Thanks,
T
Sorry for the delay. It might be a bug we recently fixed but we won’t know for sure until we get more information.
Do you get any callstack on the browser console ? Is it chrome/firefox-specific ?
A bug report with project and repro steps would be great.
Hi Marco, I PM’d you and bugs@unity3d.com a 3 minute screencast of the steps to create the issue, and the issue itself occurring. Maybe my previously provided steps weren’t good for reproducing.
Hope this helps