Background Image for Scene Problem

Hello,

I’ve inherited a Unity project. I’m incredibly new to Unity. I have a scene and in this scene is a Background object. This background object originally had an image in it. I needed to update the image and so I added the new image asset to the project and then changed the background to use this new image. However, the image is being doubled in height for some reason and so the top half of the image is cropped off. Not sure if that makes sense, but I’ve checked over and over again and compared to other screens and as far as I can tell everything seems to be the same between other screens, but I can’t figure out why this image isn’t being resized/scaled properly to display as the background image for the scene.

Any thoughts? Would be grateful for any help.

unity noob

Well, I just stumbled into this thread, its pretty old but if I were you, I will check that ‘background object’ first. Is it a model or just a cube? Then I will check if it uses a skin (model) or use a plain 2d texture. If it is a model which uses material to give it color and texture, you need to find the right ‘skinning’ image, which mean you need to have the new image drawn with the UV map to do the replacement. If it is a 2d texture (like a flat cube just to display something), then you can just use a new image and scale it to the right size. Hope this will help you get started again.