Background input

We’re trying to get input send to Unity in the background, while running a simulation in a program that doesn’t allow tabbing out, to get some different timers running. So the Unity won’t be focused but will run in the background.

I googled and found posts without answers, someone said this:

But not sure what this is, anyone who can expalin it, or any ideas to the approach.

Check out this GitHub project: GitHub - Elringus/UnityRawInput: Windows Raw Input wrapper for Unity game engine

It allows getting input events event when the application is not in focus.