Background Mountains

I am wanting to build some background models of moutains to add in the distance on my terrains,much like these- Unity Asset Store - The Best Assets for Game Making

Are these simply just other terrains, or are they imported as a graphical object? I was not sure if importing other high poly terrains would slow performance drastically in a scene.

Those are mesh objects, as you can see by the .fbx files in the contents.

–Eric

Those are heavy performance-wise(I have them)…they use 2 normal maps and 2 diffuse for each mesh…certainly not for mobile.

What is the method for turning terrain I have created into mesh objects?

You can buy a plugin like T4M (terrain for mobile). It lets you draw bushes/trees and textures onto the mesh just like the unity terrain tools, but you can’t edit the mesh once it’s converted (make a backup of your terrain before processing)

It gives you a slider bar to adjust how many vertex points you want to allow for the conversion as well…hence terrain for mobiles.

I wont need this for mobile, is there a built in way to do this?

In the WIKI there was a script to convert an Unity terrain to .obj file.

The OBJ exporter script you can find searching google or the wiki. There’s a $20 colladae exporter in the asset store but that’s for exporting rigs, for static geometry obj is fine. But there’s no “built in” native ability to convert to mesh.