Hello there, my name is Jose and I am new to Unity. Nice to meet you
I am trying to develop a very simple 2D game for my “Huawei Y300” (Unity3D). The first problem I am facing now is the next: since there are so many different devices with so many different screen sizes, pixel densities, etc., it is almost impossible for me to find a way to present to the user the right background (i.e. perfectly fitting their screen without loss of image quality).
I’ve been doing some researching and found that Android classifies screen sizes into (Small, Normal, Large, Extra-Large) and pixel densities into (Low, Medium, High and Extra-High). I am also aware of using density-independent pixels instead of actual pixels to avoid compatibility problems.
One way to tackle this problem I can think of is about creating the same background for each of the 4 different classifications (S, N, L, XL) and loading it by scripting (previously detecting what classification does user’s mobile phone corresponds to). Is this possible in Unity3D? Is there any other (easier, faster, better) way to solve this problem?
I need your help! Thank you very much.