I have a project that is being brought back to support iOS 64bit.
It uses asset bundles build in Unity 3.5.
We’d like to use Unity 5.5. I’ll take any version that supports 64bit.
The catch - we only have assetbundles and not the raw assets for some things.
And thus no way to rebuild the assetbundles.
We’re using 2d Toolkit if that matters.
Is there some way to save assetbundles in the new format?
Is there some way to read in the raw assets and save them?
Any other suggestions?
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The original unity project with these assets is lost
I have the project that loads the assetbundles. -
I’ve found DisUnity that can extract some of the data.
GitHub - ata4/disunity: An experimental toolset for Unity asset and asset bundle files.
It doesn’t extract enough - no animationsClips, none of the GameObjects -
I’ve tried dragging the item created in the scene into the project - it generates an object with empty elements. And none of the required assets
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I’ve looked for scripts that will do something similar except in code.
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I’ve considered rebuilding the scene by stepping through the objects in U3.5 but when I do that, I get the following popup error dialog:
- rebuilding index. scanning project folder
That hangs the Editor.
Here’s a shortened list of the contents of one of the asset bundles.
PID | CID | Class name | Offset | Size | Object name |
---|---|---|---|---|---|
1 | 142 | AssetBundle | 0x0 | 2096 | |
2 | 21 | Material | 0x830 | 160 | background |
3 | 21 | Material | 0x8d0 | 76 | atlas0 material |
4 | 28 | Texture2D | 0x920 | 5592476 | atlas0 |
5 | 28 | Texture2D | 0x555ec0 | 699216 | back_tex |
6 | 43 | Mesh | 0x600a10 | 8156 | room_wall_mesh |
7 | 48 | Shader | 0x6029f0 | 1740 | BlendVertexColor |
8 | 74 | AnimationClip | 0x6030c0 | 296 | background_scroll |
9 | 83 | AudioClip | 0x6031e8 | 749576 | audio |
10 | 115 | MonoScript | 0x6ba1f0 | 69 | tk2dSprite |
11 | 115 | MonoScript | 0x6ba238 | 93 | tk2dSpriteCollectionData |
12 | 1 | GameObject | 0x6ba298 | 63 | spriteCollection |
21 | 1 | GameObject | 0x6ba4d8 | 59 | room |
28 | 4 | Transform | 0x6ba6e0 | 60 | |
29 | 4 | Transform | 0x6ba720 | 60 | |
44 | 23 | MeshRenderer | 0x6bab50 | 64 | |
45 | 23 | MeshRenderer | 0x6bab90 | 64 | |
53 | 33 | MeshFilter | 0x6bad90 | 16 | |
54 | 33 | MeshFilter | 0x6bada0 | 16 | |
62 | 82 | AudioSource | 0x6bae20 | 164 | |
63 | 108 | Light | 0x6baec8 | 104 | |
64 | 108 | Light | 0x6baf30 | 104 | |
65 | 108 | Light | 0x6baf98 | 104 | |
66 | 111 | Animation | 0x6bb000 | 68 |
thanks.
Bob