So my problem is very simple. I have two sprites , both have colliders and one has rigidbody2d. And problem is that even if they arent touching each other or even close, they detect collide. Sometimes it feels like colliders are not in sync with sprite. Any ideas ?
I recently learned this is a symptom of the optimization for 2D physics. A trick I also recently learned is to scale the sprite approx. 10% larger so the colliders on each object make the 2D sprites look like they are interacting.