I tried to search the forums and google this but i could not find anything. My reflections have become red and odd looking. If i set the probe to realtime it seems to work but when baking it i get this weird result. Any ideas?

The reflection result looks like this in game…
I have the same problem. If you find out solutions post updates. I will too.
Seems to be HDR related probably with Direct X 11. My desktop has a newish video card and it appears correctly but my laptop does not support dX11 and that is where I get this error. On my reflection probes I unchecked HDR from the reflection probe(s) and used a custom skybox shader instead of the procedural one, and now it works as expected.