Anyone dealt with this crash error before? It shows up when I start my game on a either an iPhone 3G or an iPod Touch 2G. From what I could discover FMOD is the sound system but I’m not sure what createChannelGroupInternal is doing. I removed a song at one point and it seemed to go away. I’m wondering if this is memory related.
Bad call to mono_mutex_lock result 22
* Assertion at object.c:1761, condition `ret == 0' not met
Program received signal: “SIGABRT”.
mi_cmd_stack_list_frames: Not enough frames in stack.
mi_cmd_stack_list_frames: Not enough frames in stack.
(gdb) backtrace
#0 0x33c12320 in __kill ()
#1 0x33c12314 in kill ()
#2 0x33c12308 in raise ()
#3 0x33c29054 in abort ()
#4 0x01454e48 in FMOD::SystemI::createChannelGroupInternal ()
#5 0x01454e88 in FMOD::SystemI::createChannelGroupInternal ()
#6 0x01400514 in FMOD::SystemI::createChannelGroupInternal ()
#7 0x0136b554 in FMOD::SystemI::createChannelGroupInternal ()
#8 0x01376f44 in FMOD::SystemI::createChannelGroupInternal ()
#9 0x01377bac in FMOD::SystemI::createChannelGroupInternal ()
#10 0x0136bdc8 in FMOD::SystemI::createChannelGroupInternal ()
#11 0x0136c980 in FMOD::SystemI::createChannelGroupInternal ()
#12 0x01375900 in FMOD::SystemI::createChannelGroupInternal ()
#13 0x0137c174 in FMOD::SystemI::createChannelGroupInternal ()
#14 0x00e4a26c in start ()
Thanks for the help!