Bad color quality --- Where is 32bit display buffer for iOS?

Hi,

I’m getting some bad color quality on gradients in my project on iOS.

Here’s what it should look like (and looks like in the editor):

And here’s what it looks like on my iPhone:

I’ve tried all kinds of different texture settings and shader generated gradients.

I’ve read in an old thread that you can enable “32bit display buffer” but I can’t find it in my iOS player settings.

It should be below the status bar section as you can see above.
But here’s what my settings looks like:

I’m using Unity 5.2.1f1

Thanks a lot for the help!

1 Like

In the texture import settings for IOS, check again that you have the correct settings for the texture (override for the iphone, uncompressed format for the gradients)

2356120--159682--importSettings.png