Hi,
I’m getting some bad color quality on gradients in my project on iOS.
Here’s what it should look like (and looks like in the editor):
And here’s what it looks like on my iPhone:
I’ve tried all kinds of different texture settings and shader generated gradients.
I’ve read in an old thread that you can enable “32bit display buffer” but I can’t find it in my iOS player settings.
It should be below the status bar section as you can see above.
But here’s what my settings looks like:
I’m using Unity 5.2.1f1
Thanks a lot for the help!

