I’m trying to reuse assets in an infinite level. For example moving a grid of nine planes around the player to make it seem there is infinite ground. To do this I’m thinking of getting each plane to individually track the player, and move according.
I want to use this method with basically all the objects in the scene in some way or another. But I’m wondering if it will begin to use up too much processing power, as each object will be tracking the player’s 3 axes every update. Or if there is a system I’m unaware of that is simpler than what I’m suggesting?
Thanks in advance!