In my game, I have road textures, but dependent on what is on the same texture pages, the mipmaps they produce are odd colours which don’t fit with the detail of what I’m after for the game. Is there any way to manually produce the mipmaps for better results?
Thanks!
SB
I would like to know an answer about this as well…
is it possible to see a screenie to describe what you are seeing because I haven’t seen that artifacting yet. You can tell it which mipmap scheme to use if you switch texture type to advanced. You can tweak all sorts of things there - maybe that will help?