Hello, i am getting bad performance in the profiler with Physics.processing especially when PhysX.BpSAP.postUpdateWork
and PhysX.BpSAP.updateWork
are called.
What is causing this ?
What can i do to resolve it ?
I am using unity version 2018.4 and i am profiling a build (not playmode in editor).
There is almost no info about this on internet.