hajnis
1
Hello,
I have a problem with shading in unity. I have following object in max (here with applied Normal map, standard material applied…):
But when it is imported via .fbx or .obj or .max format into unity, It causes troubles with shading ( every UV island is shaded differently):

I tried every change every options in Unity for this model, but nothing helps.
Does anybody know where the problem is?
Thank you very much.
WhipJr
2
it could be that the default lighting in Max is different from the light source in unity. This is honestly the only thing i could think of it being