I found a some thread complain about shadow quality in WebGL but still haven’t fixed yet
Could I know when Unity will fix it?
I found a some thread complain about shadow quality in WebGL but still haven’t fixed yet
Could I know when Unity will fix it?
@jonas-echterhoff_1 any news about webgl shadow quality?
This is related to WebGL using the OpenGL ES 2.0 rendering backend - which has some hard-coded performance decisions which make sense for mobiles, but not so much for more performant desktop GPUs. WebGL 2.0 will fix this because it uses the GLES 3.0 rendering backend, but ultimately, we should change our shader code not to hard-code such decisions based on rendering APIs. This is something we want to do, but I have no idea when we will find time to do so.
@jonas-echterhoff_1 understood, thanks a lot for the quick answer/update!