Hello everybody.
I am a beginner, so don’t beat me))
I have a problem with baking shadows. The model was imported in .fbx format from Skethup, walls, floor, ceiling - one mesh. Settings: Generate colliders - ON, Generate Lightmap UVs - ON, Point Light is located directly above the floor, height is 2.8 meters. Settings: Baked Shadows: Hard Shadows, High Resolution. Please help me to get good shadows.
Is this unity free or pro?
It’s PRO 4 trial