Hello, I’m using Unity HDRP 2021.2.4f1. My dynamic character has dots in the shadows. Does anyone know how to fix?
Are you sure it’s HDRP?
the sky,the shading,the exposure,the tonemapping,they all look like in built-in or URP.
and if it’s hdrp then your shader must be a custom one, you should switch to a default one and check it again.
Actually, I just now experienced the exact same issue with my hand rig.
And i’m using the exact same version as you, this is 100% a bug.
I opened 2020 LTS and tried it out with the same object, and there’s no shadow issues there.
I’m not sure if it’s fixed in the more recent 2021.x updates, but if not, bug report needs to be sent.
Check in your pipeline asset if you’ve changed your shadow filtering from medium to high.
With high, other than the more Physically accurate shadows, you will get a screenspace dithering effect as well.
However, this looks to be like low shadow resolution.
If you’re lighting a character in an open space and it’s the only object you can pull your shadows ( and cascades if using) much closer than the default distance.
You can also check your directional shadow casters resolution, since the total resolution of that is what’s stretched across your shadow component/cascade settings.
So you can do that before baking and probes for a dynamic object.
i recommend to all you consider giving more detail info about your api / versions and also include what shader aka custom or Unity
when talking about api levels include all the numbers and for unity version avoid use of “x” try to say the full version number and api
if you are using a Unity shader non custom try reporting the bug and include the case number in chat for Unity
I think it’s a bug. I had this problem in 2021.4 - but not in 2020.
Using hdrp lit shader.
Humm
2020 has api starting in 8.2.0 all the way up thru LTS 10.7.0
each major api has significant changes such as from 10x going up thru 11x / 12x a number of changes in combining #pragma’s into single lines. Unity has slowly been rolling down many of the subject changes into the lower api’s
i have no idea about 2021.4
i think unity was scheduled to release that next year
i would suggest check the unity shader file in packages see if any errors
also check shadow quality including atlas size
Thank you, the shadows look a lot better in 2021.4.