Badumna Network Suite - Unity version

Badumna Network Suite version 1.3 (which includes a Unity package) is out now. Indie developers can download it for free…

Epic fail at not providing a link.

http://www.badumna.com./

Sorry dude. I figured you either type the URL or enter the word in Google search bar…it will get you to the same place. :slight_smile:

nice work,
however,after 2 hours work,i can’t see the 2nd Lerp in my scene.
how to set up a local SeedPeer,(i use LAN)? how to set the correct IP and the ports,had read all all the docs and still so confused…

Have you started a seed peer on a machine with a public IP address? This is a requirement for Badumna’s discovery mechanism.

Great to see more competition on the networking market, I really hope one comes up with a simple/straightforward implementation (like the Unity networking). I have quickly looked at all Badumna docs and will certainly give it a try later, it looks easier than Photon to me.

My only concern is, how do you manage security with the peer-to-peer style server you guys offer?

Looks Great, good Docs and Examples to get you started.

I seem to be downloading it for free. Is it free for those 200 users? Wow, thats brilliant.

SpyridonZ, please look at Dei server documentation and tutorials to learn more about Badumna’s security features.

Is their a way to use your development pc as a Server?
When I try to use port forwarding I get this error because my IP is Restricted, how can I solve this.

I get this error when I try to port forward
Router model: D-Link Systems Wireless Draft 11n Router
Public address: Restricted port|xx.xxx.xxx.x:xxxx
Private address: Internal|xxx.xxx.x.xxx:xxxx

Matroblend

Theres no mention of pricing for the full-thing - does anyone know?

The only mention is “on request” so it will likely be priced on their needs, the potential success of your project and your budget as most “on request” software

But I agree, some basic licensing price scale should be offered in the light of the presence of BigWorld Indie, NetDog, Photon, Neutron and SFS Pro, at least for “indie user amounts” unless they offer quotes even with missing budget.

Just a bump and personal placeholder.

Jim Cullen

looks good so far, is there any way to test it with a single computer? I guess I will need a 2nd one :confused:
but anyway … thank you for this!

It is interesting that it is a peer2peer mmo-engine . :slight_smile:

yea, and it could make a BIG difference for small indie developers.

I also started playing around with it, but cant see the second entity.

i’ve setup the NetworkInitialzation.cs file as follow:

            badumnaConfigOptions.DiscoverySource = "127.0.0.1:3000";

and changed the ports as mentioned in NetworkConfig.xml file

The port is open on my router and my firewall is off.

then I launched SeedPeer 2 Instances of the build on the same machine.

Is the only way to get it running with a dedicated machine running on the web somewhere?

Any hints are much appreciated.

So how does this compare to something like SmartFoxServer speed wise, etc?

the technology itself is pretty fast and well thinked, as the system uses the entitys networkcapability there is “no” limit for the amount of users, since every user takes himself and spent a little more for other objects (like doors etc.)

but can’t get it running on a single machine trough now