Bag Toss Unity Accelerometer

I want to gather the accelerometer data from a toss motion on the iPhone in Unity and compute velocity so I can then animate a bag toss. I've completed a tutorial where I used a change in the accelerometer to make a ball roll, but I can't figure out how to translate that knowledge into tossing a bag or a ball. Any links, suggestions tutorials would be appreciated. Thanks!

I haven't tried but you can add the accelerometer input to a total so long as it keeps moving in one direction, when the movement stops you will have a value for total power (power = force x distance / time) Then you can tweak it on an actual phone or let the player calibrate the effect themselves.

something like:

if(iPhoneInput.acceleration.y>0){
   time += Time.deltaTime;
   total += iPhoneInput.acceleration.y;
} else {
  // object is thrown, calculate power
}