Baggi3D game - preversion

Hi,
this is my first game and it’s uncomplete, I know. I just wanted to give you an impression how it’ll look if/when it’ll be finished. Any critic - please, tell me!

http://baggikochstudio.de/baggi_extras/computerspiel/baggi_3d/vorabversionen/
(Please choose between one of these versions)

Greet
Dave
Edit: I just saw it - sorry for the double-post

This appears to only be a walk through of a modeled environment. Is that true?

The environment is a good start. I did like how you placed your logo on various elements such as the license plates of cars.

Some advice:
1) I can see into some of your unfinished buildings. Seeing the unfinished interiors breaks the illusion of your world. These buildings are obviously just facades. It is probably a good idea to leave out this detail if the player can not enter these places, but likewise you do not want the player to know that the buildings are empty shells. It undermines the illusion of the world you have worked hard to foster with all the other detailed models you have created.
My advice is to only provide views into buildings with finished interiors, and likewise obscure views through the windows of unfinished buildings.

2) Some of your textures are stretched or have obvious seams. In other places you have obviously taken much care in getting the texturing just right.
My advice is to look more carefully at the UV mapping of the boldly patterned textures such as the brick. You can spend less attention on things like dirt or leaves, as people tend to expect those things to be disorderly or messy.

Thanks for your critic and help - I’ll try to realise them as soon as possible…

Greet
Dave