Baizarre problem with baked GI and Lightmap

Hello everybody,

I got unity 5.1.1, everything works perfectly, and than suddenly I am get a reaaally weird problem.

There is simple no problem when the unity is not in Play mode, but when I hit play it gets bizarre…

Before hit play:

after hit play:

I tried everything, clearing GI cache, tweaking settings in lightmap.

I don’t know if it has something to do with it, but I made a build to Mac, and after that it started happening.

Before it was working perfectly, and now the more I try to fix it, worse it gets.

Thank you guys!

No ideas? I am trying everything…duplicating scene… other scenes works perfectly. I even reinstalled Unity.

The funny thing is that it only happens when I hit play…

How does it look if you disable the fog?

It looks the same, the weird thing is it only happens when I hit play. Is there something that start working only after we hit play?

I’d try disabling static batch / dynamic batch. And turning off image effects.

Nice shot, it is the problem… the batchings made the magic… but, how can I make it work with batching?? Is it an engine problem?

Thank you guys!

Any solution for this now? Any idea? I tried every way I could think of.

Could you please report a bug with this scene attached?

Just reported with the project.
:slight_smile:

Thanks for the amazing support.

Best regards.

Still need your case number though :slight_smile:

Sorry about that, I was wondering how would you know that the report was from me, now makes sense hahaha… :slight_smile:

Case 712733

Best regards