Bake ambient occlusion with dynamic shadows?

Hello,

I would love to know if it’s possible for me to bake ambient occlusion, without really baking the shadows (keeping my shadows real time only) in Unity

What’s the easiest way to achieve that?

only way i’ve found is to bake the sky light. not a great fix but it works. however you won’t be able to move the sky light or change it. so no day/night cycle. =<

Aha I see, then is there a dynamic AO available to use on iOS, most properly its not, I won’t change the sky anyway.

I’ll try to play with the settings later and get back, if anyone get steps let me know.

I got only one directional light on my level for now.

Thanks