I use CustomEditor “LegacyIlluminShaderGUI” in a shader to preselect the o.emission has to be Baked or Realtime.
Unity Crash completely if the option is set to [Baked] and if there is used any other StandardSpecular shader in the scene. The default behavior of a custom or standard shader on o.emission is Realtime.
- There is no setup for bake an emission in [OBJECT] -[GI Lightning].
- Is there any other way to tell enlighten to Bake the emission inside by a shader property?
Thanks,Q