So, I’m wondering. Does Unity have the feature to bake lighting to all of your textures? I have a complex scene set up, and with the lighting I want, it triples the poly and vert. count.
I would bake it in C4D, but I don’t think Unity can export a file…can it?
Nice to see another option available, but if I were going to spend another 500 bucks, I’d just bite the bullet and get Unity Pro. I imagine BEAST has superior quality, and the workflow would be well worth the money.
Try gile ~~in the meantime - http://www.frecle.net/index.php?show=§ion=giles⊂=screenshots~~ It’s free now. I recommend downloading the Beta 4 (which can do ambient occlusion) and the Legacy version, which seems to have better GI. I’m not sure it bakes but maybe you can figure it out.
Gile is great I used it a lot over the years, but I can’t figure out a simple way to use it for Unity, as it doesn’t export to fbx. As Beast is coming, I think I will wait for that.