When i render a prefab in a scene it creates 1 lightmap texture but that includes the lightmaps for lod1,2 and 3.
I want that prefab to only render a lightmap for lod0 and the other lods in the prefab to then use that lightmap for lod0.
All of my lods have a uv2 channel and are mapped the same.
Ive tried 10 different work arounds and ran out of ideas.
really need some help.