I have a simple scene with some objects and Lightprobes positions set up.
The objects are spheres with a simple shader attached that just shows the Vertex Color. They are set to static. (that’s the mesh I want to probe against)
Now I would like to bake just the Lightprobes (no Lightmaps). How can I do that?
I tried the Lightmapping window. But it seems to not want to just bake the probes. Even if I choose “Bake Probes”. It ignores everything and makes the lightprobe black (I think).
What am I missing?
Using Unity Pro 4.3.0