Bake Lightprobes Only

I have a simple scene with some objects and Lightprobes positions set up.
The objects are spheres with a simple shader attached that just shows the Vertex Color. They are set to static. (that’s the mesh I want to probe against)

Now I would like to bake just the Lightprobes (no Lightmaps). How can I do that?

I tried the Lightmapping window. But it seems to not want to just bake the probes. Even if I choose “Bake Probes”. It ignores everything and makes the lightprobe black (I think).

What am I missing?

Using Unity Pro 4.3.0

Ok the problem seems to be the shader. Which was a small custom fragment shader.
It seems to work with the built in emissive shader (no lights in the scene)

Now this is confusing. It works with the built in shader, but it doesn’t work if I compile the shader myself (with the source from here: http://unity3d.com/unity/download/archive/)
Should be the same shader. If I compile it myself it doesn’t emit into the Lightprobes. So no way to find out how to write a shader that emits into lightprobes?