hello there.
in unity4 we had the option of baking lighting information without having to use GI.
how can we do that in unity5?
WHY?
i REALLY dont like the results im getting with GI in unity5.
in unity4, working with several light sources + AO + ambient light, I managed to get good/clean/fast lighting bakes on my scenes without needing GI.
i want to have that control again.
*right now i reduce the indirect resolution to 0 but the minimum seems to be 0,0001. this gives me faster bakes but horrible indirect blotches and leaks. if i crank the indirect resolution, the bake time just explodes and i never get a good enough result. and dont even get me started on that final gather option.