Bake Mixed Directional light shadows with Probe volume

Hi,
As far as my tests are showing, there is really no way to bake shadows informations of a directional light set as Mixed into probe volumes contribution. Am I wrong? If the light is set as baked it does work as expected, but in mixed mode, no baked shadows informations, only RT shadows which for mobile isn’t really a nice option.

Am I missing something? I’m using Unity 2023.2.14

Thanks in advance!

Assuming you are talking about Adaptive Probe Volumes, you are right - per-probe occlusion isn’t currently supported by it. It’s being worked on, the relevant ticket is here Unity Issue Tracker - APV does not bake correctly in subtractive and shadowmask mode