I am trying to apply baked light to my transparent objects in the scene. Problem is, that event if object is transparent, than is still affected by some kind of phong-like lighting evenf if cast and recieve shadows is dissabled. Here is screenshot http://scr.aldagames.com/clip-2020-08-13-14-51-46-78779774.png - Is thene any way how to tell unity, that this object is mostly transparent and force lightmapper to apply color to object regardless of its backface?
Hi,
Could you elaborate on what your desired outcome is? Do you want the cylinder to just be affected by lighting, but not cast or receive shadows, or are you trying to achieve unicolored, flat, transparent look?
Also, could you show which settings you are using on the cylinder’s mesh renderer, as well as on the material it is using.
Perhaps an image showing what you are going for would be of help, if you happen to have one.