it should be able to to take a full hierarchy, be it prefab, scene or whatever and extract the cloud point from it.
i don’t want to take meshes one by one and then resize the point cache to match my scene when you guys can easily do a for loop to find all meshes for me
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Adding onto this, I have a tool from the asset store that generates meshes for me, but they are in the scene objects and don’t seem to be in my assets anywhere. As a result, I can’t use the point cache tool with it because I don’t have any meshes to drag into the tool.
I guess I’ll need to write some sort of script that exports the mesh into my assets so that I can bake it. This is a painful workflow for something that should be easy work to make the tool do this.
For now you can use mesh combining and then use this baked new mesh with this tool.