Bake to texture from mesh with UV coord

How do that?
I want to bake a complex material to a texture from a selected mesh. Not sure how to do that?
Anyone knows how? Edit: in unity btw.
Regards! Tom

Do you want to do it in Unity or in an external editor ? I know how to do it with blender.

Well in Blender : prepare your models, unwrapped uv, materials and textures. Use a new image file as an uv mapped texture. Check the tab for rendering Parameters, below there’s a “bake” menu. Select the kind of texture you want to bake, bake it, save it, repeat the process for each aspect you want for your final texture. Open these newly-created textures in an image editor, compose them.

I’ll verify this process as soon as I am on my computer

Nope, i want to do that in Unity.
(I want to bake a tesselation map and import that in maya to restore tesselation, optimize that mesh and import it back to unity. )

I remember having see a tutorial for baking textures month ago, it was for Unity 4.x. Anyway if you’re into coding I know there some options to export images from api. Sorry I can’t be of anymore help

heey I got it working…
using targetTexture on a orto camera is doing the trick, save that to a texture.
Thnx anyways!

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