I know im just missing something small.
Made a model in blender, baked the textures into one image. So far so good.
Export as a .fbx and bring into Unity. Wonderful.
Drag and drop the baked texture onto the model’s material, and it seems like it’s too small, in fact the baked image ‘tiles’ about 3 times. ARRRGGGHH!!
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I did a render in Blender before exporting, it looked fine
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My textures were baked as a 2048 x 2048 image in blender. Its file name is ‘bake001.fbx’
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In Unity the name of the model’s material is ‘highrise’ (which is the name of one of the original textures which was baked)…if i apply the ‘highrise’ texture, it scales fine.
What have i done wrong?
Thank you for your time, (a frustrated) Tom
(If i’ve not been clear, feel free to ask for further information )
x-posted to ‘blender artists’…but i bet you guys can help before they do (totally DIDN’T say the same on ‘blender artists’)