I use a baking system to disable an IEnableableComponent on a prefab entity and this has been working great until recently.
But now in my IL2CPP build on either Windows or Android the component is incorrectly enabled where it should be - and used to be - disabled. The component is correctly disabled in Editor.
I’m on v1.0.0-pre.15 entities and graphics, and 2022.2.0b16 editor
If I remember correctly the enabled state wasn’t correctly serialized in pre15. So the part where you say it’s working fine in editor confuses me. You probably have the subscene open in which case it does work.
Can you try with a closed subscene in editor?