I’ve tried a lot of different ways to try getting my objects baked animations to work properly but whenever my animations plays inside of unity the object just vanishes. All I did was animate the object rotating in place then export as a .fbx with baked animations,once imported into unity I drop it into the scene and then set the animation already on the object to loop. Then as gameplay begins the object just disappears. Not sure what I’m doing wrong. Trying to import animated objects without having to use bones.
As far as I know, you have to have bones, vertex animation isn’t supported.
I’ve heard that baking animations works. I have gotten animations to work without bones before but am unable to recreate it in my newer projects. Not sure what I did differently.
Hey Jessee what modeling software are you using? I use Maya for my 3D work and that can spit out fbx’s. You should try not baking the animations, that is how I have done it in the past. But i know you dont have to use bones.
I use 3dsmax and try baked and non baked .fbx export. When I bake them I get an animation file when importing into unity or else without nothing shows up. Still haven’t been able to get it to work.