Hello, everyone! This is the first time I’m trying to use fully baked global illumination in my game and I’m disappointed. I’m using low poly meshes with normals baked from high poly. My models look perfect when global illumination is off or Realtime GI is on. But Baked GI is another story. There are some screenshots where you can see the problems with objects’ shading.
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My low poly models are using smooth shading and exported from Blender with “Tangent Space” checked.
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All models were unwrapped for lightmapping (i.e. have second UV map).
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Normal maps were baked from high poly models in Substance Painter.
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All models look perfect in Substance Painter and Unity with Realtime and Realtime GI lighting modes.
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There are no problems with models that use flat shading.
I have spent some time playing with my models and Enlighten settings without success. I’ve tried Progressive Lightmapper too with no luck. So I’d really appreciate any help with this issue.