Using Unity Version 5.3.1p2
I’ve been investigating baking lightmaps for our current project. So far it has been more than a little frustrating. I’m hoping I am just missing some important information or tips and will be able to get better results.
The main issue I am trying to solve currently is that there are visible seams between modular wall pieces. This has been my best result to date, but still not shippable.
Textures
My textures all tile seamlessly and everything looks great when using the Precomputed Realtime GI
UVs
In the screenshot above I am using lightmap UVs I created myself in Maya. Not the greatest pack, but ample room to prevent any bleeding from other shells.
I have also tried creating them using Generate Lightmap UVs inside the model’s properties – still had seams
Also tried using Preserve UVs inside the instance’s Object settings using my Maya uvs – still had seams
Settings
Here are the settings I’ve baked with. I have tried numerous other settings – increasing Baked Resolution, decreasing it, increasing Indirect Resolution, decreasing – basically I’ve noodled any parameter I could.
Hoping someone can shine some light on what I am doing wrong, or at least confirm they are also having the same issues.