Baked GI weird baked seams

Hey everyone. I am currently working on a project where I am building some modular parts for my level design which will be put together in Unity. As I was trying to use Baked GI, I ended up with this weird seams on my edges. As you can see in the screenshot, I bought an asset, just to check that it is not my object that is causing seams on the edges… Does anyone know a current workaround or do we have to wait for Unity to fix this issue?

Is this something obvious or can’t anyone really help me? :smile: bump

Last try :slight_smile: I already read a lot of threads about such issues, but not sure, if it was fixed finally

it’s not fixed as far as I can see

My guess is that this is related to lightmap resolution.
At least thats the impression I’m getting from your screenshot!

Thanks for your answers. Unfortunately I have already tried to increase lightmap resolution, but none of the settings worked out this problem. Hopefully, as I have read, Unity knows about some problems in edge detection and also in the padding between lights. Maybe this is the error and what I have wait for.